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  1. Since system is still in development topic will be updated! In the most recent update of emulator there is an opportunity to more accurately adjust rates for quests (all quests require processing). Transition to the new mechanics will be gradual! All basic data rewards and drop quests now stored in datapack in xml format, and every customer can fix or edit how he needs. 1. Expirience Section: If quest is reward exp or sp you can set or change the data of these parameters. Available option: - rewardExp (sets exp reward) - rewardSp (sets sp reward) - rateable (if true binds parameter to multiplier config) - rate (if line have this param and rateable=false value does not obey config and multiplier by rate) Example, reward exp and sp working by this value * RATE_QUEST_REWARD_XP or RATE_QUEST_REWARD_SP: <expirience> <rewardExp val="5672" rateable="true" /> <rewardSp val="446" rateable="true" /> </expirience> Next example reward exp and sp with out support by configs (bind by xml rate): <expirience> <rewardExp rate="2" val="5672" rateable="false" /> <rewardSp rate="1" val="446" rateable="false" /> </expirience> 2. Droplist Section: If in quest need kill monsters, xml have support for this too! Available option: - npc id (check bind npcId) - item id (bing itemId to npcId) - rate (if line have this param and rateable=false value does not obey config and multiplier by rate) - min (default items amount for monster) - max (if line have this param enabling random option to calc amount) - chance (default chance for item drop) - rateable (if true binds parameter to multiplier config) Example using in quest: <npc id="22617"> <item id="14880" min="1" chance="64" rateable="true" /> <!--Dirty Bead--> </npc> 3. Rewardlist Section: Section where deposited reward for quest. Available option: - item id (item id reward) - rate (if line have this param and rateable=false value does not obey config and multiplier by rate) - min (default items amount for reward) - max (if line have this param enabling random option to calc amount) - rateable (if true binds parameter to multiplier config) - variant (can do multiple reward options) Example standart reward option: <rewardlist> <item id="14832" min="1" rateable="false" /> <!--Growth Accelerator--> <item id="14835" min="1" rateable="false" /> <!--Multi-colored Jewel--> </rewardlist> Example multiple reward options: <variant id="1"> <item id="57" min="1500" rateable="true" /> <!--Adena--> <item id="1123" min="1" rateable="false" /> <!--Blue Buckskin Boots--> </variant> <variant id="2"> <item id="57" min="5200" rateable="true" /> <!--Adena--> <item id="45" min="1" rateable="false" /> <!--Bone Helmet--> </variant> <variant id="3"> <item id="57" min="1500" rateable="true" /> <!--Adena--> <item id="1125" min="1" rateable="false" /> <!--Assault Boots--> </variant> Descriptions is not complete! will be supplemented.